Law, Video Games, Virtual Realities(TechNomos)

法律、电子游戏、虚拟现实:游戏法律

理论法学

售   价:
1424.00
发货周期:国外库房发货,通常付款后3-5周到货!
出  版 社
出版时间
2023年10月20日
装      帧
精装
ISBN
9781032054971
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页      码
314
开      本
234 x 156 mm (6.14 x 9.21
语      种
英文
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库存 30 本
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图书简介
This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings.Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space.Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.
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