图书简介
Computer science is the backbone
of innovation. This is the beginner’s
guide for educators who want
to know how to integrate coding
and computational thinking into
their curriculum.
Foreword \\ Preface \\ Why This Book? Why Now? \\ What to Expect \\ A Note About Preparation \\ Lights, Camera, Action! \\ Acknowledgments \\ About the Authors \\ Part 1: Storyboarding \\ Chapter 1. An Introduction to Computer Science \\ Computer Science Is Within You \\ An Introduction to Computational Thinking \\ What Computer Science Is \\ What Computer Science Is Not \\ Chapter 2. Why Kids Should Have the Opportunity to Learn \\ What Computer Science Really Teaches \\ A Look Back \\ It Would Be Irresponsible Not to Introduce Computer Science \\ Part 2: Casting Call \\ Chapter 3. Try Your Hand at Coding \\ Time Well Spent \\ Key Strategy: Pair Programming \\ Teacher Warm-ups and Exercises \\ Chapter 4. Getting Started in the Classroom \\ Start Low-Tech \\ Encourage Movement \\ Foster Critical Consumption \\ Protect Privacy and Prevent Cyberbullying \\ Achieve Access \\ Banish Anxiety \\ Chapter 5. Dos and Don’ts of Teaching Computer Science \\ 1. DON’T Expect to Be an Expert \\ 2. DO Let Your Class Explore \\ 3. DO Let Your Class Share \\ 4. DO Give Kids Time to Move \\ 5. DO Get Creative \\ 6. DON’T Be a Bore \\ 7. DO Relate Computer Science to Students’ Lives \\ 8. DON’T Expect Cookie-Cutter Results \\ 9. DO Set Students up for Success \\ 10. DO Treat CS as an Art \\ 11. DO Give It a Try \\ Part 3: In Production \\ Chapter 6. Activities That Foster Computational Thinking \\ Thinking Computationally \\ Digging Deeper Into Computational Thinking \\ Chapter 7. Decomposition \\ Decomposition Resources \\ Lesson Plan: Break It Down! \\ Decomposition: Break It Up! \\ Chapter 8. Pattern Recognition (With Pattern Matching) \\ Pattern Recognition Resources \\ Lesson Plan: Divine Patterns \\ Chapter 9. Abstraction \\ Abstraction Resources \\ Lesson Plan: So Abstract \\ Sample Stories \\ Chapter 10. Automation \\ Automation Resources \\ Lesson Plan: Algorithms and Automation— A Compliment Generator \\ A Last Word on Computational Thinking \\ What’s Next? \\ Chapter 11. Activities That Foster Spatial Reasoning \\ Spatial Abilities Tied to Success in STEM \\ “Spatialize” Your Teaching \\ Wrapping It Up \\ Chapter 12: Making With Code \\ Making Within STEAM Studies \\ Design for Design Thinking \\ “Freestyle” Making \\ Part 4: Your Feature Presentation \\ Chapter 13. Designing a Curriculum Continuum Across K–12 \\ Chapter 14. Important Ideas Across All Grades \\ Pair Programming \\ Learning to Learn \\ Resources at the Ready \\ Equitable Practices \\ Chapter 15. The Elementary Pathway \\ Kindergarten and First Grade \\ Second and Third Grades \\ Fourth and Fifth Grades \\ Out-of-School Learning in the Elementary Grades \\ Elementary Computer Science Resources \\ Curriculum: Build an Alligator! \\ Chapter 16. The Middle School Pathway \\ Out-of-School Time in the Middle Grades \\ Middle School Computer Science Resources \\ Curriculum: Create Your Own Fortune \\ Chapter 17. The High School Pathway \\ Out-of-School Time in High School \\ High School Computer Science Resources \\ Curriculum: Roll the Dice \\ Chapter 18. Adapting Lessons for Your Class \\ 1. The Lessons Are Only Suggestions \\ 2. Adapt a Lesson for Younger Students \\ 3. Adapt a Lesson for Older Students \\ 4. Create a Lesson to Squeeze Into Other Curricula \\ Chapter 19. What People Are Doing and How They Are Doing It Well \\ Taking It to the Streets: Build Community Enthusiasm for Computer Science \\ Testimonials \\ Afterword: Opportunities Abound \\ Discussion Guide \\ Glossary \\ References \\ Index
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